Source: VentureBeat, Aug 2021
Nvidia’s Omniverse, billed as a “metaverse for engineers,” has grown to more than 50,000 users. But Nvidia now hopes to dramatically expand this base with the addition of millions of Blender users who use a simple tool to create 3D imagery.
At the online Siggraph visual computing event, Nvidia announced it is launching a major expansion of the Omniverse, the simulation and collaboration platform delivering the foundation of the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One.
“In reality, the metaverse has been around. It just hasn’t been very well connected. But the metaverse describes virtual worlds. And much the same way the universe describes the planets that are in the universe, there will be more and more content in these virtual worlds. There will be exchanges, market economics, and other things in the virtual world, and Omniverse is designed to be the connector of these worlds.”
Blender is a leading open source 3D animation tool, and it will now have Universal Scene Description (USD) support, enabling artists to access Omniverse production pipelines. Pixar created USD for its films to enable users to combine digital tools to create and share 3D imagery.
He said Omniverse makes it possible for designers, artists, and reviewers to work together in real time across leading software applications in a shared virtual world from anywhere. Kerris said Nvidia is taking input from developers, partners, and customers and is advancing the platform so everyone from individuals to large enterprises can work with others to build amazing virtual worlds that look, feel, and behave just as the physical world does.
Nvidia defines the metaverse as an immersive and connected shared virtual world. Here, artists can create one-of-a-kind digital scenes, architects can create beautiful buildings, and engineers can design new products for homes. These creations — often called digital twins — can then be taken into the physical world after they have been perfected in the digital world.
Apple, Pixar, and Nvidia collaborated to bring advanced physics capabilities to USD, embracing open standards to provide 3D workflows to billions of devices.
“We came together working with Apple and collectively put out a whitepaper that defined physics across the platforms”