Source: Creativity Post, Feb 2012
(worth reading in full)
Research suggests you’d be more creative if I didn’t allow your mind to roam free.
Creativity involves variability— different ways of doing things. But creativity also involves constraints, which can either promote or preclude creativity. This simple, yet extremely important and non-obvious insight is the basis of Patricia Stokes’s excellent book “Creativity from Constraints: The Psychology of Breakthrough“. Through an impressive array of examples, she makes it clear that constraints play a role in many different creative domains, and in many of the most revolutionary creative products of our time.
In many domains, there are issues that have not yet been resolved, questions that have not yet been posed, and problems that have no obvious solution. These “ill-structured” problems require a creative approach. Paradoxically, when people are given free reign to solve a problem, they tend to be wholly uncreative, focusing on what’s worked best in the past. This is due to the fundamental nature of human cognition: to imagine the future we generate what we already know from the past. According to Stokes, such freedom can hinder creativity, whereas the strategic use of constraints can promote creativity. By using constraints, reliable responses are precluded and novel surprising ones are encouraged.
What are these constraints? Some constraints promote creativity, whereas others promote conformity. Responses that are applied in an almost algorithmic fashion (e.g., rote memorization of ideas in school, copying correctly, etc.) promote conformity. Constraints that preclude low-variability, tried-and-true responses, while at the same time promoting high variability, novel responses lead to creative breakthroughs.
Stokes lists four such constraints.
The first set of constraints are domain constraints. Stokes refers to these kind of constraints as “First Choruses”. Individuals in any field will have a difficult time being creative unless they first become an expert in the field. This requires learning all of the agreed-upon performance criteria of the field. These criteria are based on what Stokes refers to as goal, subject, and task constraints. Goal constraints specify a particular style, subject constraints involve content, and task constraints refer to the particular materials that are used in a domain. Put simply: domain constraints provide the structure, the foundation if you will, upon which experts can then produce variations. According to Stokes, the transition from master to creator comes when the expert imposes novel constraints on their domains.
The second set of constraints Stokes refers to are cognitive constraints. These reflect the limitations of the human mind. Many creative works are overlooked simply because they are not understood.
The third set of constraints Stokes points to are variability constraints. These specify how differently something must or should be done.
The fourth set of constraints Stokes mentions are talent constraints.